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The ViVV 3D Graphics Engine

The new next-generation 3D graphics engine behind the ViVV computer games is the culmination of a development phase by top technologists, lasting over 2.5 years. The aim has been to produce a quality real-time graphics engine that pushes the most out of the available graphics hardware whether running on the latest cutting edge desktop system, games console or laptop.

 

Incredible frame rates have been achieved by using a combination of innovative optimisation techniques, established 3D graphics optimisations, software engineering that minimises hardware workload and graphics hardware acceleration. The PC platform technology has been engineered to provide scalability across a broad hardware range allowing graphics quality to be improved with the specification of the hardware.

 

The ViVV 3D graphics engine integrates with Autodesk 3DS Max using the ASCII Scene Export facility; OBJ file format is also supported.

 

The PC/Vista/XP platform game development software release is now available with the Xbox 360 platform release scheduled for the 2nd quarter 2007.

 

Royalty free licensing is available for $60,000 (USD) on a per platform basis.

 

Main Features

Dynamic and static lighting

Shadows & Self-shadowing

Reflections

Refraction

Anti-aliasing/Multi-sampling

Anisotropic filtering

Alpha Maps with auto-generate facility

Bump/Normal Maps with auto-generate facility

Normal Maps with auto-generate facility

Gloss Maps with auto-generate facility

Vertex Shaders, Pixel Shaders

Texture Animation

Billboarding

Decals

5 levels of model detail

4 levels of texture quality

Mesh Optimisation

Occluders

Polygonal level Opacity, Specular and Gloss definitions

Colorize

Gouraud, flat and pre-lit shader modes

Object instancing

Sky domes from  texture with color and resolution modifiers

Background sea generation

Environment Maps, static and dynamic

Parallax mapping

3DSMax ASE and OBJ formats supported

Quads are supported

All aspect ratios

1st and 3rd person camera modes

Bones, skinning and morph targets

Terrain following

Easy to use scripting language

Microsoft Visual Studio 2005 C++/C code provided

5 days on-site support included

12 months e-support