The ViVV 3D Graphics Engine
The
new next-generation 3D graphics engine behind the ViVV computer games is the
culmination of a development phase by top technologists, lasting over 2.5
years. The aim has been to produce a quality real-time graphics engine that
pushes the most out of the available graphics hardware whether running on the
latest cutting edge desktop system, games console or laptop.
Incredible
frame rates have been achieved by using a combination of innovative
optimisation techniques, established 3D graphics optimisations, software
engineering that minimises hardware workload and graphics hardware
acceleration. The PC platform technology has been engineered to provide
scalability across a broad hardware range allowing graphics quality to be
improved with the specification of the hardware.
The
ViVV 3D graphics engine integrates with Autodesk 3DS Max using the ASCII
Scene Export facility; OBJ file format is also supported.
The
PC/Vista/XP platform game development software release is now available with
the Xbox 360 platform release scheduled for the 2nd quarter 2007.
Royalty
free licensing is available for $60,000 (USD) on a per platform basis.
Main Features
Dynamic and static lighting
Shadows & Self-shadowing
Reflections
Refraction
Anti-aliasing/Multi-sampling
Anisotropic filtering
Alpha Maps with auto-generate facility
Bump/Normal Maps with auto-generate facility
Normal Maps with auto-generate facility
Gloss Maps with auto-generate facility
Vertex Shaders, Pixel Shaders
Texture Animation
Billboarding
Decals
5 levels of model detail
4 levels of texture quality
Mesh Optimisation
Occluders
Polygonal level Opacity, Specular and Gloss
definitions
Colorize
Gouraud, flat and pre-lit shader modes
Object instancing
Sky domes from texture with color and
resolution modifiers
Background sea generation
Environment Maps, static and dynamic
Parallax mapping
3DSMax ASE and OBJ formats supported
Quads are supported
All aspect ratios
1st and 3rd person camera modes
Bones, skinning and morph targets
Terrain following
Easy to use scripting language
Microsoft Visual Studio 2005 C++/C code
provided
5 days on-site support included
12 months e-support